2/28/2024 0 Comments 4k mod state of decay 2To summarise: we'll give you the keys to the car to make A26 a more fun game. This will almost necessarily lead to some changes not being ported, or to some work being necessary to do so. team can understand the direction that things should go in and port relevant changes in a coherent manner. Our hope is that, by comparing the mod with A26, the 0 A.D. This balance mod's scope will not follow potential engine changes in A27, and may not be immediately portable when the time to release comes around. This also relieves the team of some of the pressure of balancing the release right away, since we know unbalanced units (which are somewhat inevitably discovered after release) can be fixed. team, we can somewhat ensure that the mod will be played, and thus a better product. Therefore, we think this is an easy way to make strides forward while not increasing the workload of the team too much.īy making it a mod that can easily be downloaded, and that's provided by the 0 A.D. Migration to gitlab is also a work in progress. Making more regular releases seems unrealistic at the moment. mod to make balancing its own repository. We cannot currently give commit access to the whole SVN repo, nor can we easily split the 0 A.D. Using a better known tool will also make it easier for people to make changes. We understand that Phabricator is a little unwieldy. Furthermore, we receive a lot of feedback from the community on gameplay and would like to give the community a more hands-on approach. There are far more players than team members, and we hope that having more people with commit access will speed things up. Previous efforts, such as the balancing PM or the balancing subforum, did not work well enough. The issue is complex, and the team lacks time to fix it. We agree with you that balancing is a sore point for 0 A.D. This mod can then evolve on its own after A26's release, independently of 0 A.D.'s work towards A27. More generally, the mod will be public and anyone can easily make PRs using GitHub/gitlab's interface, and people with commit access will be able to merge PRs. This commit access is subject to the expected rules, such as not trying to mess everyone's work and generally behave productively. The mod will also be easily downloadable directly from gitlab.Ĭommunity members will be granted commit access to this repository, on a voluntary basis, by 0 A.D. This repository will be bundled as a 'A26 community balance' mod, and regularly signed & uploaded on mod.io by the 0 A.D. ) as of A26's release, and create a new repository on Gitlab. We will make a copy of the files relevant to balancing (templates, civ data, techs. This post will explain the 'what' and 'why'. Following recent & less recent discussions on the forum, the team has a proposal on how to improve balancing that seems viable in the short term.
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